Re:Vulkan Memory Allocator
by ksec on Thursday July 22, 2021 @01:49PM
(#27922034)
I think what pjmlp is trying to suggest is the API or Khronos instead of allowing extensions where it has limitless possibility, it should be courting and doing what Metal and Direct X are doing setting tiers of GPU Level. You either support RayTracing + N other features and call yourself Vulkan 2.0 GPU or you get back to Vulkan 1.x
This is exactly how is has been working in the PC world, and is working quite well as far as I can tell.
This is exactly how is has been working in the PC world, and is working quite well as far as I can tell.