Re:A digital museum of video game levels
by Guest81 on Thursday July 22, 2021 @04:31AM
(#27916709)
rather surprised i could load the entire Great Sea from Wind Waker and fly around with a decent fps.
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The big restriction on that system was honestly memory, since the GameCube only had around 24MB of memory usable by the CPU. That's really what necessitated splitting up the Great Sea into chunks. Check the Chrome memory usage while that's loaded; guaranteed it'll be a bit higher.
Re:A digital museum of video game levels
by hypertele-Xii on Thursday July 22, 2021 @07:59AM
(#27917855)
Well nothing's simulated, it's essentially just an animated 3D model, right? Think about how complex scenes Blender can render in real-time.
It's pathfinding and AI that murder video game performance.
Some actors have simulations (e.g. Beedle's boat) but not too many right now. Compare to Super Mario Galaxy or the Source Engine games where there's even a bit of interactivity.
Re:A digital museum of video game levels
by mrguyorama on Thursday July 22, 2021 @11:49AM
(#27920280)
The most incredible example to me was pokemon snap! You could play a fun facsimile of the game
Re:A digital museum of video game levels
by panzerklein on Thursday July 22, 2021 @05:18AM
(#27916941)
And all three islands of Liberty City from GTA III!