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Re:A digital museum of video game levels by Guest81 on Thursday July 22, 2021 @04:31AM (#27916709)
rather surprised i could load the entire Great Sea from Wind Waker and fly around with a decent fps.
Re:A digital museum of video game levels by Jasper_ on Thursday July 22, 2021 @09:26AM (#27918557)
The big restriction on that system was honestly memory, since the GameCube only had around 24MB of memory usable by the CPU. That's really what necessitated splitting up the Great Sea into chunks. Check the Chrome memory usage while that's loaded; guaranteed it'll be a bit higher.
Re:A digital museum of video game levels by hypertele-Xii on Thursday July 22, 2021 @07:59AM (#27917855)
Well nothing's simulated, it's essentially just an animated 3D model, right? Think about how complex scenes Blender can render in real-time.

It's pathfinding and AI that murder video game performance.

Re:A digital museum of video game levels by Jasper_ on Thursday July 22, 2021 @09:27AM (#27918569)
Some actors have simulations (e.g. Beedle's boat) but not too many right now. Compare to Super Mario Galaxy or the Source Engine games where there's even a bit of interactivity.
Re:A digital museum of video game levels by mrguyorama on Thursday July 22, 2021 @11:49AM (#27920280)
The most incredible example to me was pokemon snap! You could play a fun facsimile of the game
Re:A digital museum of video game levels by panzerklein on Thursday July 22, 2021 @05:18AM (#27916941)
And all three islands of Liberty City from GTA III!
Re:A digital museum of video game levels by Cthulhu_ on Thursday July 22, 2021 @09:01AM (#27918325)
Even budget mobile phones are more powerful than the N64 was at the time, and this is native rendering of models, not emulation.