Re:Vulkan Memory Allocator
by pjmlp on Wednesday July 21, 2021 @11:53AM
(#27907891)
By requiring DX12 Ultimate support, done.
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This is a very low-quality argument. Game developers quite clearly cannot only target DX12 Ultimate and have their product only work for a small percentage of users on PC.
If you want to target PC, you have to deal with hardware fragmentation. You can pretend this is a Vulkan issue, but it's just a reality of the platform.
Nice story, except DirectX owns the PC market, period.
pjmlp I have been on this forum long enough to know you would eventually move the goalposts. Your claim was about the merit of extensions, I'm not sure why you're talking about marketshare now.
What goalposts? The APIs that own the games market are doing just fine without Khronos mess.
This is not feature discovery, though - this is feature constraining, which is rather different, and doesn't work at all if you want to get a game out to a large audience while also taking advantage of different hardware configurations.
It has done wonders for PC gaming so far.