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Re:Vulkan Memory Allocator by pjmlp on Wednesday July 21, 2021 @11:53AM (#27907891)
By requiring DX12 Ultimate support, done.
Re:Vulkan Memory Allocator by skohan on Wednesday July 21, 2021 @12:01PM (#27908007)
This is a very low-quality argument. Game developers quite clearly cannot only target DX12 Ultimate and have their product only work for a small percentage of users on PC.

If you want to target PC, you have to deal with hardware fragmentation. You can pretend this is a Vulkan issue, but it's just a reality of the platform.

Re:Vulkan Memory Allocator by pjmlp on Wednesday July 21, 2021 @01:14PM (#27909099)
Nice story, except DirectX owns the PC market, period.
Re:Vulkan Memory Allocator by skohan on Wednesday July 21, 2021 @01:24PM (#27909242)
pjmlp I have been on this forum long enough to know you would eventually move the goalposts. Your claim was about the merit of extensions, I'm not sure why you're talking about marketshare now.
Re:Vulkan Memory Allocator by pjmlp on Wednesday July 21, 2021 @01:55PM (#27909653)
What goalposts? The APIs that own the games market are doing just fine without Khronos mess.
Re:Vulkan Memory Allocator by fouric on Wednesday July 21, 2021 @12:44PM (#27908591)
This is not feature discovery, though - this is feature constraining, which is rather different, and doesn't work at all if you want to get a game out to a large audience while also taking advantage of different hardware configurations.
Re:Vulkan Memory Allocator by pjmlp on Wednesday July 21, 2021 @01:15PM (#27909106)
It has done wonders for PC gaming so far.
Re:Vulkan Memory Allocator by fouric on Thursday July 22, 2021 @04:18PM (#27923792)
Feature discovery has done wonders for PC gaming. Not feature constraint, like you're advocating.