Re:Your idea is brilliant, your idea is worthless (2016)
by VSerge on Tuesday July 20, 2021 @10:56AM
(#27894535)
in the video game industry, I remember reading a person (an indie maybe, but I'm not sure) saying that values are basically:
idea = 1
prototype = 10
shipped game = 100
shipped game that actually earns money = 1000
[ Parent
| on HN ]
Re:Your idea is brilliant, your idea is worthless (2016)
by username90 on Tuesday July 20, 2021 @01:33PM
(#27896663)
And then prospective gamedevs took this to heart and build a flappy birds clone, ship it and feel they accomplished something. Shipping a game you know is shit wont teach you anything at all! You need to pour your soul into it first, try to work out the kinks and ensure it can be fun to play before shipping, and then see how what you think matches with how players feel about the game.
Re:Your idea is brilliant, your idea is worthless (2016)
by Something1234 on Tuesday July 20, 2021 @11:13AM
(#27894746)
Can you explain this quote?
Re:Your idea is brilliant, your idea is worthless (2016)
by lostcolony on Tuesday July 20, 2021 @11:36AM
(#27895041)
It would benefit with commas or semi-colons after each number. It took me a bit to parse as well.
Re:Your idea is brilliant, your idea is worthless (2016)
by heavenlyblue on Tuesday July 20, 2021 @11:19AM
(#27894825)
1000 ideas are as valuable as a shipped product.
Re:Your idea is brilliant, your idea is worthless (2016)
by ElFitz on Tuesday July 20, 2021 @11:29AM
(#27894946)
> 1000 ideas are as valuable as a shipped product
that earns money.
Re:Your idea is brilliant, your idea is worthless (2016)
by celticninja on Tuesday July 20, 2021 @11:48AM
(#27895203)
Think of it as XP.