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Re:C++ Dev Ecosystem 2021 by pjmlp on Tuesday July 20, 2021 @01:34AM (#27890402)
While catching up with what the compilers are capable of, like Windows applications and C++ hot reload.

https://devblogs.microsoft.com/visualstudio/visual-studio-20...

Re:C++ Dev Ecosystem 2021 by jbluepolarbear on Tuesday July 20, 2021 @12:09PM (#27895578)
Did they improve build time for C++ in 2022? I’m still on 2019 for my IL2CPP Unity builds and it’s slow because it generates a lot of files. Each generic gets its own file per type.
Re:C++ Dev Ecosystem 2021 by Shadonototro on Tuesday July 20, 2021 @01:01PM (#27896296)
Il2CPP is slow because C# is a bloated language that doesn't work well with AOT compiler because most of the features people rely on are actually relying on runtime code generation
Re:C++ Dev Ecosystem 2021 by jbluepolarbear on Tuesday July 20, 2021 @02:01PM (#27897031)
I mean it takes half the time to build in Xcode on the same machine.

I think you’re also confusing runtime code (dynamics) with reflection. Dynamics rely on reflection. AOT has issues where reflection would be used: generics, serialization, Activator, etc.

Re:C++ Dev Ecosystem 2021 by pjmlp on Wednesday July 21, 2021 @03:13AM (#27903260)
No idea about IL2CPP abilities, the C++ code I write isn't tool generated.