The fact that you can find "tons" of these people only means C++ is very popular: by percentage they are going to be tiny.
> Anyone using an sdk for embedded...
Sure, if you are targeting some particularly unpopular microcontroller--one that isn't supported by gcc--and yet are somehow coding in C++, sure... but this category of C++ user barely exists.
> ...or targetting older distros or OSs where upgrading runtimes are really under-prioritized by PLM.
No: I am one of those people who "target older distros or OSs"! A lot of my users are currently on CentOS 6. Software I write is routinely deployed on like, macOS 10.6 (I don't currently support PowerPC so I can't go much lower, but this is mostly due to a lack of hardware on my end) and Windows XP; and yet I have never been locked away from a compiler feature (though it can sometimes get super annoying to support older systems and also use newer platform features, that is the opposite problem).
So: how do I do it? I just use a newer compiler! Newer compilers target old systems just fine. You just need an old sysroot. As mentioned: Xcode can be somewhat annoying because Apple likes to take advantage of LLVM being not-GPL sometimes to hide things for a while (like their arm64 backend), and they are really bad at basic software architecture principals (even their command line tooling often requires new operating systems), and yet even there: you can use newer workstations to compile for older systems; "worst case" (again: only when dealing with Apple) you also have to compile your own copy of libc++ so you can statically link it (as sometimes features of the compiler are tied to the standard library, and Apple incorrectly models the C++ runtime as part of the operating system instead of as part of the compiler or SDK).
Tons of people. Anyone using an sdk for embedded or targetting older distros or OSs where upgrading runtimes are really under-prioritized by PLM.