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Re:Valve Steam Deck by deeviant on Thursday July 15, 2021 @01:33PM (#27847369)
I really wonder what the point of this is. Mobile gaming is a meme at this point. It's a thing but phones and tables have it well catered too. We don't need another mobile gaming thing that will surely be in the bargain bin in as couple years.
Re:Valve Steam Deck by RankingMember on Thursday July 15, 2021 @01:41PM (#27847525)
This is clearly influenced by the Nintendo Switch, which has proven that if mobile gaming is "a meme", it's a supremely popular one.
Re:Valve Steam Deck by jerf on Thursday July 15, 2021 @01:51PM (#27847695)
I would not classify the Switch as portable gaming. It definitely acts more like a console.

Of course this is ultimately a definitional issue, but there is IMHO clearly a difference. I think rather than "mobile" the distinction might be "touchscreen only" gaming; contra some of the wild predictions I recall on HN about a decade ago, "touchscreen only" has failed to displace all other input mechanisms, because it's honestly not all that good. It works, and can be better than nothing, but I think it's hard for touchscreen to ever attain that transparent "flow" state where controls just disappear, and is table stakes for being a 'core gaming' platform.

Re:Valve Steam Deck by nathanaldensr on Thursday July 15, 2021 @03:07PM (#27848755)
My kids who play Octopath Traveler and Captain Toad on long road trips disagree.
Re:Valve Steam Deck by jerf on Friday July 16, 2021 @12:53PM (#27858264)
So, your kids playing a couple of games proves that touchscreen gaming has in fact displaced all conventional controls?

Someone better go tell the rest of the game industry they're really misallocating their resources.

Dunno about Octopath Traveller, but I have no idea why your kids are playing Captain Toad without the controller, unless you just don't trust them with the controller or something. Camera controls are clearly better with the controllers. Deemo or something like that would be a better example, but it's also clearly an exception.

Re:Valve Steam Deck by deeviant on Thursday July 15, 2021 @03:24PM (#27848955)
Yes, road trips, aka ~1% of time owned...

Which could just as easily be fulfilled with a tablet or a phone.

And in the case of valve deck, it even has to compete with the switch in the mobile space. It's a miserable position right out the gate.

Re:Valve Steam Deck by retromagik on Thursday July 15, 2021 @02:01PM (#27847868)
The switch is widely used as a portable game console. The switch lite can't even connect to the dock
Re:Valve Steam Deck by deeviant on Thursday July 15, 2021 @02:16PM (#27848105)
Widely-used really doesn't mean anything anything to me.

The numbers are 13 million lite vs 85 million non-lite sales.

The mobile part is a meme, it's subsidized by the people who just want play Nintendo games (and the switch is the only/best way to do it)

Re:Valve Steam Deck by RankingMember on Thursday July 15, 2021 @08:00PM (#27851587)
There are numbers from Nintendo on the breakdown between mobile and dock usage, and they indicate a larger percentage of users play undocked vs docked.

https://www.nintendolife.com/news/2017/10/nintendo_gamers_pr...

Re:Valve Steam Deck by deeviant on Friday July 16, 2021 @12:09AM (#27852977)
I saw the same numbers. They are from 2017 just months after it was released, back before many Nintendo exclusives had been released and even these numbers show 70% of users spend significant amount of time docked.
Re:Valve Steam Deck by mbesto on Thursday July 15, 2021 @02:16PM (#27848092)
> Mobile gaming is a meme at this point

I can't take your post seriously, but just for posterity:

- The lifetime-to-date sales figure now stands at 84.59 million Switch units shipped worldwide since its launch in 2017

- Game sales for the year also spiked by 37 percent, selling 230.88 million units compared to 168.72 million units in the previous fiscal year

https://www.theverge.com/2021/5/6/22422451/nintendo-annual-e...

Re:Valve Steam Deck by deeviant on Friday July 16, 2021 @12:12AM (#27852988)
I fail to connect your point to.. a point?

The switch sells well because its where you have to go to play Nintendo games, but you just go on about sales figures. If it had no exclusives, we wouldn't be having this conversation right now.

Re:Valve Steam Deck by sinstein on Thursday July 15, 2021 @01:36PM (#27847420)
Nintendo Switch sales figures will prove otherwise.
Re:Valve Steam Deck by deeviant on Thursday July 15, 2021 @01:57PM (#27847795)
I own a switch. I have never played it in mobile configuration in the years I have owned it, neither do any people that I know that have it, neither do my nieces or nephews. I would trade switch mobile capability for 4k in a second.

The reason why the switch is popular is the same reason why a long line of absolutely craptastic Nintendo hardware is popular: exclusive Nintendo software, which this platform will obviously not have.

Re:Valve Steam Deck by rdtwo on Thursday July 15, 2021 @02:06PM (#27847953)
Must be you I used it almost 100% mobile
Re:Valve Steam Deck by deeviant on Thursday July 15, 2021 @02:10PM (#27848014)
Regardless, without Nintendo's library, this thing is going to sink. And frankly, if the switch had no Nintendo exclusives, it too would have sunk.
Re:Valve Steam Deck by rdtwo on Saturday July 17, 2021 @11:49AM (#27866605)
I agree but mostly I think it’s because most games need a special GUI to use a controller. I would buy it if playing factorio and rim world felt natural and intuitive on a mobile platform but it’s not.
Re:Valve Steam Deck by vehemenz on Friday July 16, 2021 @09:00PM (#27862788)
I wonder if you read literally anything about this product before commenting on it. Because I immediately understood what it was and who it was for.

This is a portable PC with a built-in screen and game controls. It's much closer to a laptop than a "gaming thing".