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Re:Resident Evil Village crack completely fixes its stutteri... by dijit on Monday July 12, 2021 @04:37AM (#27808279)
> I HAVE to believe that the number of folks that can both afford to buy the game and would buy the game, but would try to pirate first, is a fraction of a percent of the market.

I have actual concrete data about this¹ and unfortunately the percentage is much larger than you realise.

I'm still under NDA until 2024 but it's in the region of 60-80% of sales for certain games, especially RPGs which seem to get pirated the most.

People like to cite hugely successful products being DRM-Free or something as proof that it works, but for every project that works well there's hundreds that die in obscurity.

Also, people like to back a champion to "prove that it works" which inflates the margins of the champion product.

¹ - based on my time at Ubisoft, and based on Ubisoft titles only and when accounting for other differences between franchised games.

Re:Resident Evil Village crack completely fixes its stutteri... by jobigoud on Monday July 12, 2021 @04:53AM (#27808381)
Note that the GP wrote "that would buy the game" which I think makes this unknowable / unmeasurable. You can measure how many players have pirated the game but not how many of them wouln't have bothered at all if they had had to pay for it.

Take a person that has pirated many games, how do you know which ones they would have actually paid for? Even if you knew the ones they play the most, it woulnd't necessarily translate to a buy in the same order.

Re:Resident Evil Village crack completely fixes its stutteri... by dijit on Monday July 12, 2021 @05:10AM (#27808451)
You can see the deficit of the pirated copies sales vs the non-pirated copies sales.

You can also estimate sales within a 5% margin of error. Other factors such as play time and ratings also allow you to understand what sales would have been.

There’s lots of data to draw from.

Re:Resident Evil Village crack completely fixes its stutteri... by 0-_-0 on Monday July 12, 2021 @05:31AM (#27808557)
Ubisoft games require installing a 3rd party gamestore (Ubisoft Connect) which people might be reluctant to install. I know I am, Steam is the only DRMed store I use because it always works. On others I've come close to losing access to the account or just failing authentication where I have to crack a game I paid for to finish playing it.
Re:Resident Evil Village crack completely fixes its stutteri... by RoyalBingBong on Monday July 12, 2021 @05:40AM (#27808611)
> 60-80% of sales

Is what? Pirated? How can you have concrete data of something that didn't happen? A copy that didn't sell can not count towards sales.

If it is based on sales estimation, then it could simply mean that the game didn't sell well because it was bad. Not every unsold copy of an estimation is automatically a pirated copy.

Re:Resident Evil Village crack completely fixes its stutteri... by mattowen_uk on Monday July 12, 2021 @05:57AM (#27808718)
It's totally possible for a game to be cracked to accept a fake licence key, yet still have connect to an update server or what have you. That way the publishers end up easily seeing the amount of copies in the wild vs actual sales.

Keygens tend to be based on the cracker reverse engineering the licence key check algorithm, and then just spitting out a bunch of keys that fit it. Most people will pick the first key the keygen creates, which makes it easy to track the pirated copies.

The only way around the wholesale pirating of games is to make the game totally nerfed unless it can connect to a 'server'. This is why most AAA games all have at least some level of online features.

Re:Resident Evil Village crack completely fixes its stutteri... by roblabla on Monday July 12, 2021 @07:27AM (#27809193)
That still doesn't tell you if whoever pirated the game would have bought the game, which is the point OP was making. Sure, you can know if 60% of the players are using a pirated copy, but if that pirate copy didn't exist, what percentage of the pirates would have bought the game? That's the interesting question that's hard to get an answer for.
Re:Resident Evil Village crack completely fixes its stutteri... by dijit on Monday July 12, 2021 @08:05AM (#27809424)
You can track diffs between releases of a franchise, if you have enough releases.

A release which gained 10M in sales which could not be pirated and scored 80/8 on metacritic can be compared to a release which sold 4 million but scored the same and has the same play time curves.

Obviously this is contrived, there are way more inputs, but you can see where I’m going.

Re:Resident Evil Village crack completely fixes its stutteri... by binarybanana on Tuesday July 13, 2021 @05:04AM (#27818878)
Sorry, but even if you know that both releases should have sold roughly the same from past sales that doesn't mean it has to stay true forever. For example, the platform might've become obsolete, people got better things to play than rehash #9001, other sales channels became more popular, pirating to work around issues with intrusive DRM, dissatisfaction with past products, and many other possible reasons.

Maybe the full data is more convincing, but ultimately you can't really know whether someone playing your game would've bought it other than if they did. If, for example, each iteration of some franchise sells less with more pirating going on, it probably means your fans don't appreciate the way things developed and just want to see where their once beloved franchise is going. Assassin's Creed used to be one of the best in gaming, but for me it's not even worth pirating any more. Should've developed the current-year story like it was foreshadowed in AS2, but the whole idea of training Miles using the animus to defeat abstergo was jus dropped to milk the fans once a year. Doesn't surprise me when people stop buying in such a case.

Re:Resident Evil Village crack completely fixes its stutteri... by crtasm on Monday July 12, 2021 @09:43AM (#27810158)
What games prompt you for a license key these days? I haven't seen that in a very long time.
Re:Resident Evil Village crack completely fixes its stutteri... by fenomas on Monday July 12, 2021 @08:17AM (#27809490)
This seems like a pretty reductive take. An Ubisoft-sized company, having all the relevant data and having a huge incentive to learn everything that can be learned from it, is surely going to have some idea of the scope of the problem.

I mean, tons of people on this page are saying DRM doesn't reduce piracy and serves no purpose. But it's hard to make that position jive with the fact that the companies with tons of data on how DRM affects their bottom line keep paying for it.

Re:Resident Evil Village crack completely fixes its stutteri... by DocTomoe on Monday July 12, 2021 @05:09AM (#27808447)
On the other hand, many people refuse to buy anything with DRM on it, or wait for the massively-reduced "game of the year" edition that comes out a few years down the line, when a crack to remove DRM is available.