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Re:Resident Evil Village crack completely fixes its stutteri... by dognotdog on Sunday July 11, 2021 @11:23PM (#27806619)
A game’s animation and other in-game timing functions are very unlikely to be based on wall-time, instead typically relying on monotonic counters that are higher resolution, less overhead, and not potentially adjusted backwards or forwards while the game is running. Thus, disabling wall-time accesses for a crack should have little influence on game timing and animations.
Re:Resident Evil Village crack completely fixes its stutteri... by daenz on Sunday July 11, 2021 @11:32PM (#27806685)
That makes sense to use monotonic counters for game mechanics. I think the point still stands in that case though: if the DRM calls were tied to the same time source as the animation system, you couldn't patch one without breaking the other.
Re:Resident Evil Village crack completely fixes its stutteri... by robertlagrant on Monday July 12, 2021 @07:24AM (#27809175)
That's assuming you couldn't selectively patch the calls, but yes, sounds as though it would be harder.