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Re:SpriteStack Voxel Editor by javajosh on Friday July 09, 2021 @03:53PM (#27787833)
On possible reason is that, at least in theory, it's far less computationally intensive to render voxels because the polygon count is very, very low. So the style not only has intrinsic aesthetic value, but will be less demanding on constrained devices like phones and portable game systems like the DS.
Re:SpriteStack Voxel Editor by rezoner on Friday July 09, 2021 @07:41PM (#27789710)
I am sorry to be that guy but your assumptions are wrong. Rendering voxels is much more expensive than rendering regular meshes. The polygon count is actually tremendous. Getting detailed models with voxels requires a lot more data than polygon based mesh.