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Re:SpriteStack Voxel Editor by pjs_ on Friday July 09, 2021 @12:16PM (#27785270)
I saw something similar done in PICO8, pretty much an 8-bit Blender, looks absolutely nuts: https://twitter.com/johanpeitz/status/1365356945708896265?la...
Re:SpriteStack Voxel Editor by Impossible on Friday July 09, 2021 @12:54PM (#27785752)
Pico CAD is a full low poly modeling tool in Pico 8. It's very different from an implementation standpoint than SpriteStack, which is voxel editor, rather than a polygon modeler. They are only similar in both being low resolution, resulting in a similar aesthetic.
Re:SpriteStack Voxel Editor by rezoner on Saturday July 10, 2021 @05:37AM (#27792266)
FYI - SpriteStack has a direct support for PicoCAD files (without need to convert them to anything else) - https://twitter.com/rezoner/status/1412759115370307584
Re:SpriteStack Voxel Editor by spicybright on Friday July 09, 2021 @06:16PM (#27789123)
I have so many questions. The only thing I know about pico8 is it's a VM for very low end hardware, it used a hexidecimal numpad as it's interface, and black and white.

I just ran the download from the website and it's so much more than that. Are there any other resources to learn more about this?

Re:SpriteStack Voxel Editor by Ivoah on Friday July 09, 2021 @11:05PM (#27790799)
What you're thinking of is CHIP-8[1]. PICO-8[2] is similar in spirit, though much more powerful. It's a constrained (in memory, code size, and cpu cycles) lua environment tied to a 128x128 16 color display.

[1] https://en.wikipedia.org/wiki/CHIP-8

[2] https://www.lexaloffle.com/pico-8.php