Re:Tencent deploys facial recognition to detect minors gamin...
by rococode on Tuesday July 06, 2021 @10:19PM
(#27756678)
China's restrictions are pretty new (implemented in 2019) so their long-term impact is yet to be seen.
And Korea's law is much less restrictive since kids can play as much as they like before midnight.
Re:Tencent deploys facial recognition to detect minors gamin...
by komaromy on Tuesday July 06, 2021 @10:18PM
(#27756670)
Are there minors on the top-level Chinese teams?
Re:Tencent deploys facial recognition to detect minors gamin...
by chillwaves on Tuesday July 06, 2021 @11:10PM
(#27756941)
The average age is around 20 and I doubt they are training to the most competitive levels in just a year or two.
> China's most famous e-sports player, Jian Zihao, has officially retired from gaming aged 23, citing ill-health.
> He had been a professional gamer since 2012, playing League of Legends under the name of "Uzi".
https://www.bbc.com/news/technology-52920786
He would have been ~15 in 2012.
Re:Tencent deploys facial recognition to detect minors gamin...
by dieortin on Tuesday July 06, 2021 @10:34PM
(#27756762)
People who have played way less when they were minors would be at a big disadvantage compared to the rest of the world.
Re:Tencent deploys facial recognition to detect minors gamin...
by tstrimple on Wednesday July 07, 2021 @12:20AM
(#27757328)
I don’t think China is particularly competitive in e-sports relative to places like S. Korea or the US. At least for the few I watched (mostly overwatch, counter strike) China always struggled at the bottom of the list.
Re:Tencent deploys facial recognition to detect minors gamin...
by Master_Odin on Wednesday July 07, 2021 @01:44AM
(#27757821)
China is very competitive in the moba genre, like League of Legends and DOTA2.
Same goes for South Korea. Actually, China and South Korea are the two most dominant regions for many games.