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Re:Launch HN: Flowly (YC S21) – Manage pain using VR and bio... by Cyberdogs7 on Thursday July 01, 2021 @03:27PM (#27703417)
This is a very interesting concept. As an ex-game dev, I would very interested in the types of design sessions you go though and UX testing to high this perceived level of immersion in which people can be distracted from pain.

Do you find this treatment only works for some people, or are the results more on a gradient of effectiveness?

Re:Launch HN: Flowly (YC S21) – Manage pain using VR and bio... by tamadevr on Thursday July 01, 2021 @06:48PM (#27705854)
Yes we went through a lot of testing in terms of design and UX to best optimize VR experiences for people with pain. In our designs we also have to be very cognizant of different triggers because we have a population of members who do have PTSD. Flowly can be helpful to quite a large spectrum of people but of course, as you say, it is a spectrum so effectiveness will vary for each individual.