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Re:Data-oriented design or why you might shoot yourself in t... by jerf on Monday June 28, 2021 @09:46AM (#27661897)
You conspicuously don't actually name any OO principles. If you did I'm sure we could find "OO" languages that don't conform to them.

My personal definition of OO has been backed down to directly connecting some concept of "method" to a data structure, and some form of polymorphism of those methods depending on what data structure you pass in to some function/method. You may note this is incredibly weak, but it does have the virtue of usefully distinguishing between two sets of languages, and that those two sets will have real differences in how you program them. Beyond that it's hard to create a definition of OO that has the second property; you may be able to split the world into "languages that implement OO visibility rules (private, protected, public) and those that don't", but you'll fail the second criterion, in that languages that just leave everything public aren't meaningfully different to program in than ones that implement the visibility rules.

I could create several different sets of "OO principles", which wouldn't be mutually exclusive necessarily but certainly would be distinguishable. Especially the distinction between the silly principle that OO objects should somehow reflect real-world entities, which was the major failure in 1980s/1990s OO principles and has, mercifully, all but died in the modern era but most certainly was at one point an "OO principle", and any of the several sets of OO principles I could name that actually function in the real world.

Re:Data-oriented design or why you might shoot yourself in t... by mytailorisrich on Monday June 28, 2021 @10:29AM (#27662453)
Well, this is HN so I did not want to sound condescending by stating the obvious.

OO Programming 101, OO principles: encapsulation, abstraction, inheritance, polymorphism, SOLID.

Whatever a specific language adheres to and how is beside the point.

Re:Data-oriented design or why you might shoot yourself in t... by jhgb on Monday June 28, 2021 @12:03PM (#27663615)
That must be some kind of "new OOP", since the "old OOP" is messaging, local retention, and protection and hiding of state-process, and extreme late-binding of all things. At least according to Alan Kay, who wrote this verbatim.

To wit, encapsulation and abstraction existed outside of OOP (for example, Modula had it before), inheritance is not a necessary feature for OOP (Self doesn't have it), and the O in SOLID doesn't apply to Smalltalk and Self.

Re:Data-oriented design or why you might shoot yourself in t... by mytailorisrich on Monday June 28, 2021 @12:14PM (#27663760)
That's standard OOP as it stands today (versus the 60s when Alan Kay coined the term).

Alan Kay considers that inheritance and polymorphism are not essential, fine. He does consider encapsulation essential, though. Specific languages have their own take, fine.

The point being is that there are well-known OO principles. Claiming otherwise is either disingenuous or ignorant.

Re:Data-oriented design or why you might shoot yourself in t... by jhgb on Monday June 28, 2021 @01:16PM (#27664580)
> versus the 60s when Alan Kay coined the term

It was in the 70s, and his description that I quoted is from the 2000s.

> Alan Kay considers that inheritance and polymorphism are not essential, fine.

Polymorphism is a logical outcome of his requirements. So in a purely logical sense it is essential, although I imagine that saying that might be a little bit like saying that CO2 is essential for a campfire (as in that you can't get a campfire without emitting CO2, even though that is strictly a matter of consequences).

> He does consider encapsulation essential, though.

Yes, because biological cells are encapsulated.

> there are well-known OO principles. Claiming otherwise is either disingenuous or ignorant.

There surely are some "well-known principles" but whether the "known" in that phrase has the same meaning as in "knowledge" (justified true belief at a first approximation) seems debatable.

Re:Data-oriented design or why you might shoot yourself in t... by jerf on Monday June 28, 2021 @03:05PM (#27666264)
The tree under your reply proves my point. There is no one set of OO principles. This thread identifies at least two, the original Kay principles and what I wasn't sure you were going to name, which is what I'd call the outdated 1990s ideas of OO. Then there's today's idea, which is probably pretty close to what I said in my post and is exemplified by duck-typed dynamic languages and a lot of modern languages like Go and Rust. That's at least three, and that's staying fairly broad; if we start quibbling about arcane details the count only goes up.
Re:Data-oriented design or why you might shoot yourself in t... by mytailorisrich on Monday June 28, 2021 @03:38PM (#27666788)
> what I wasn't sure you were going to name, which is what I'd call the outdated 1990s ideas of OO.

I'm sorry but this is getting surreal.

I named the standard OO principles and concepts which are very much valid and alive today, though of course how they are applied (or if they are applied at all) varies from language to language. Claiming otherwise is absurd. If anything this whole article and thread show that too many people are confused by the concepts of OO principles (if they know what that means at all), programming languages (that may or may not implement some of these principles), design practices/patterns (how to come up with a model of objects): these are all different things. Certainly selecting objects that reflect real-life entities is not an OO principle, for instance, but rather a design practice (good or bad, it depends).

In my team we do C exclusively and follow OO principles as much as practical. Any software engineer worth their salt has a good idea of what that means.

Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Monday June 28, 2021 @01:09PM (#27664490)
Those aren't exclusive to OO, though.

C, for all its faults, has encapsulation at a module level: any functions you don't define in your header file aren't exported and are thus private. Go and rust do the same thing.

Abstraction is even more common. Functions are abstractions. And any language with typeclasses (like haskell) or function overriding (like Julia) uses a form of polymorphism

Really, the only essentially object-oriented things here are inheritance and (by extension) inheritance-based polymorphism.

Re:Data-oriented design or why you might shoot yourself in t... by rsj_hn on Monday June 28, 2021 @01:26PM (#27664733)
> C, for all its faults, has encapsulation at a module level:

No language that supports memory access for the entire address space of the currently running program can ever support something like encapsulation: you can pass pointers to objects and functions outside the currently running module, or you could somehow derive this info from outside the module and so access functions and objects that were not declared in header files. Thus the language cannot give you the isolation guarantees that memory managed languages can. What it can do, is put up some roadblocks or barriers that require effort to cross. But there is a big difference between correctness guarantees and roadblocks.

There really is a qualitative change when you are working in a memory managed language as that allows the language to assign fine grained control over which memory addresses are available to which data structures, which is something that you cannot do with C.

Re:Data-oriented design or why you might shoot yourself in t... by corty on Monday June 28, 2021 @02:37PM (#27665808)
Well then, C++ doesn't have encapsulation, therefore C++ isn't OO. Hell, even Java isn't OO if you allow JNI.
Re:Data-oriented design or why you might shoot yourself in t... by rsj_hn on Monday June 28, 2021 @09:51PM (#27670748)
I don't want to get into a debate defining what language is OO and what is not. My point was rebutting the notion that C has private data structures by pointing out only languages in which memory is managed by the runtime (e.g. VM) can offer isolation guarantees. Attempts to switch the topic to OS level memory protections are not really what we're talking about here, as the OS doesn't provide language level protections. So yes, if your code leaves the VM then you lose those VM protections.
Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Monday June 28, 2021 @10:18PM (#27670950)
> I don't want to get into a debate defining what language is OO and what is not

I mean, that is the discussion we were having. We weren't talking about language VMs.

Re:Data-oriented design or why you might shoot yourself in t... by rsj_hn on Thursday July 01, 2021 @01:42PM (#27701968)
I was replying to a statement that C had isolation and I pointed out that it didn't. The response was a non-sequitur: "So then even C++ isn't OO", and I responded that the question is not whether C++ is OO but whether it's memory is managed. Not sure how any of this is hard to follow or why these arguments should trip you up.
Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Friday July 02, 2021 @06:24PM (#27717676)
The statement was specifically that C had encapsulation, within the context of a discussion about whether OOP should be defined as "encapsulation, abstraction, polymorphism, and inheritance."

You interpreted that as meaning memory isolation for some reason (even though plenty of clearly-OOP languages do not implement that), and when someone asked you how that definition of encapsulation squared with the fact that C++ is generally considered object-oriented, you said you didn't want to have that conversation.

It's not hard to follow and it didn't trip anyone up; you just changed the subject out of nowhere and for no discernible reason by injecting a contextually-inappropriate definition of "encapsulation."

Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Monday June 28, 2021 @04:02PM (#27667137)
If we're talking about making guarantees about blocking the programmer's ability to modify parts of the address space, we're no longer discussing programming paradigms. We're discussing security proofs. The MMU does not play a core role in object-oriented programming.
Re:Data-oriented design or why you might shoot yourself in t... by corty on Monday June 28, 2021 @04:37PM (#27667735)
Historically, this is not entirely correct. Segmented MMUs (as opposed to the more common, currently used concept of paged MMUs) were intended to provide the hardware support for the protection levels and the data/code mixture in OOP. I.e. each object would have executable, readable, r/w and inaccessible parts. Protected by the MMU, depending on the currently accessing context, that is, a subclass, friend class, other class, etc. But creating a segment descriptor for each object or even just each class was, of course, far too expensive in the end.
Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Monday June 28, 2021 @10:15PM (#27670924)
That's actually really interesting, I hadn't heard of that.
Re:Data-oriented design or why you might shoot yourself in t... by rsj_hn on Monday June 28, 2021 @09:49PM (#27670727)
We're not talking about the programmer doing something, but about the code doing something, which is absolutely all about security proofs. And while the OS protects an address space, the OO runtime protects memory within that runtime, so a private variable isn't available to code running outside the class while the same cannot be said for C code. That's the benefit of offloading memory management in interpreted languages.
Re:Data-oriented design or why you might shoot yourself in t... by mytailorisrich on Monday June 28, 2021 @01:45PM (#27664990)
OOP is a set of principles. C is a language. These are not the same things.
Re:Data-oriented design or why you might shoot yourself in t... by corty on Monday June 28, 2021 @02:39PM (#27665837)
Then OOP is no true scotsman, because no language implements all the principles.

Or in other terms, without an implementation, OOP isn't even usable, it isn't even real. Just maybe a desirable ideal somewhere.

Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Monday June 28, 2021 @03:54PM (#27667003)
"Abstraction" as a principle is something we've been doing since we came up with function calls. Encapsulation as a principle is something we do when writing C code. The only one of the listed OO principles which is in any sense exclusive to OOP is inheritance.
Re:Data-oriented design or why you might shoot yourself in t... by mytailorisrich on Monday June 28, 2021 @04:09PM (#27667260)
> Encapsulation as a principle is something we do when writing idiomatic C code.

That's clearly not the case. C obviously does not enforce encapsulation, and it's extremely common for devs not to follow this principle, in fact it's pretty much the default not to and it takes discipline to enforce it.

"Encapsulation at module level", as you wrote earlier, is not encapsulation. If you implement your object as a struct (which is really what objects are) then encapsulation means not accessing the content of that struct/object directly.

Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Monday June 28, 2021 @10:14PM (#27670915)
Encapsulation is information hiding, where the internal components of a unit of code are inaccessible to its consumers (by fiat or by convention — see python's _private methods). This includes hiding procedures, fields and types. Context objects are a form of data encapsulation, for instance, because their contents are meant to be inaccessible, and they're not uncommon in C.

I also gave the examples of rust and go, which have private struct fields but are not really object-oriented, and encapsulate at the module level. Point is, OOP does not by any stretch have a monopoly on encapsulation, and OOP should not be defined in terms of it.

Re:Data-oriented design or why you might shoot yourself in t... by mytailorisrich on Tuesday June 29, 2021 @03:19AM (#27672850)
Sorry but I no longer understand what you are arguing about, nor do I understand your point.

Encapsulation in the context of OOP means effectively hiding the data within an object from the external world and not allowing direct access to these data.

OOP may not have a monopoly on this but this is indeed a defining feature of OOP (which you know very well if you ever took a programming 101 course): You may have encapsulation without OOP, but in OOP you must have encapsulation. It's not OOP if there's no encapsulation.

Encapsulation is not something enforced by C (access to struct's fields is free for all). And this is not a principle generally followed in C code (most C code does directly access fields within whatever struct). Hence my rebuke to your claim of the contrary.

Now, obviously this can be done in C, this is a matter of choice. OOP can be done in any language. There seems to be confusion in many comments between OOP and specific languages.

Lastly OOP are a set of principles. Principles are rarely followed in their entirety and indeed many languages pick and choose which, if any, principles they implement and how they implement them. It's the same when 'practising' OOP in a language where you have to do everything "by hand", like C: You pick and choose as needed.

I'm out.

Re:Data-oriented design or why you might shoot yourself in t... by bccdee on Tuesday June 29, 2021 @01:35PM (#27679158)
> this is indeed a defining feature of OOP (which you know very well if you ever took a programming 101 course)

Setting aside the fact that any 101 course is necessarily reductive and inaccurate, "encapsulation + abstraction + polymorphism + inheritance = OOP" is something that gets regurgitated a lot without ever really being argued in favour of.

Since the first 3 of those 4 points are not at all limited to OOP, it really doesn't make sense for them to constitute ¾ of the definition. Are they really OOP principles if basically every modern language follows them? And now that we largely agree composition > inheritance, OOP often ignores that fourth principle too.

I know you hate C as an example here, so let's use rust instead. If a rust codebase can exercise encapsulation, polymorphism, and "abstraction" (still the vaguest and weakest criterion imo), and OOP code is discouraged now from using inheritance anyway, what stops it from being OOP? Most of the rust I've seen hasn't fit with any conventional notion of OOP, but it still technically matches the definition. Doesn't that make it a bad definition?

Re:Data-oriented design or why you might shoot yourself in t... by wtetzner on Monday June 28, 2021 @05:25PM (#27668377)
ML supports encapsulation via modules and abstract types.