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Re:Microsoft admits to signing rootkit malware in supply-cha... by feu on Saturday June 26, 2021 @10:35AM (#27642212)
That completely destroys a whole class of games. How do you suggest I get 60 of my friends together at once for a game of Apex Legends?

You'll never completely stop people cheating, but that doesn't mean that game developers should just give up. Thankfully the people clamouring for less, rather than more, anticheat is relegated to a vocal minority.

Re:Microsoft admits to signing rootkit malware in supply-cha... by COGlory on Saturday June 26, 2021 @10:39AM (#27642253)
When I was younger, we used to play on community servers with active moderation. That worked pretty well.
Re:Microsoft admits to signing rootkit malware in supply-cha... by feu on Saturday June 26, 2021 @04:42PM (#27645645)
Active moderation is still a thing now, people are just actively employed by the game companies to do that job. The cheating situation in multiplayer FPSs is generally much better now than it was back in the day I was a mod for CS:S servers.
Re:Microsoft admits to signing rootkit malware in supply-cha... by schmorptron on Saturday June 26, 2021 @11:41AM (#27642807)
Cool, young people today prefer more competitive environments.
Re:Microsoft admits to signing rootkit malware in supply-cha... by slipframe on Saturday June 26, 2021 @01:43PM (#27644051)
When one of your 60 friends refuses to stop cheating, maybe stop inviting him to the party. Lots of games and lots of circles of gaming friends get on just fine without kernel-mode anti-cheat.
Re:Microsoft admits to signing rootkit malware in supply-cha... by feu on Saturday June 26, 2021 @04:45PM (#27645675)
You missed the point. The idea of coordinating games between 60 trusted people is ridiculous. Anti-cheat and matchmaking between untrusted players is essential in modern (FPS) gaming.