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Re:The Future of Games is an Instant Flash to the past by jimmySixDOF on Friday June 25, 2021 @02:16PM (#27634435)
Ok but consider the recent interview this week with Unity CEO John Riccitiello who said:

   “real-time 3D content”—a category that includes games and material with game-like interactivity—will account for almost half of all visual digital content by the end of the decade, compared with what he estimates at only about 3% today. [1]
That's in addition to his estimate that more than 15% of Unity development today is outside the gamer space.

Over time I agree with him and think the better part of 3D UI/UX game design elements will make their way in to traditional enterprise software and web stacks. They will be both more functional and beautiful to work with as a result.

[1] https://www.theinformation.com/articles/unity-ceo-predicts-a...

Re:The Future of Games is an Instant Flash to the past by chromanoid on Friday June 25, 2021 @06:49PM (#27637202)
> Over time I agree with him and think the better part of 3D UI/UX game design elements will make their way in to traditional enterprise software and web stacks. They will be both more functional and beautiful to work with as a result.

Lol, what better part? Game UI serves the game. UI of serious applications serves the user. Traditional enterprise software and web stacks will be inspired by serious well done consumer software that serves the consumer and is so pleasant to use that they want this at work too (see e.g. https://www.se-radio.net/2021/01/episode-442-arin-bhowmick-o...). Nobody wants to fumble seriously in inventory screens and go through click fests that are meant to keep you in-game.

Re:The Future of Games is an Instant Flash to the past by pjmlp on Saturday June 26, 2021 @03:17AM (#27639859)
One of the reasons why went full stack (native and web) was that I could get a bit of the graphics programming stuff I like, without the working conditions of the games industry.