Re:Developing Games on Linux: An Interview with Little Red D...
by A4ET8a8uTh0 on Thursday June 24, 2021 @03:51PM
(#27622959)
I agree. The few times I can't run it via Proton ( Fallout 4, FF11 come to mind ) I jump on Windows VM anyway. It is absolutely bananas how powerful hardware is these days.
Re:Developing Games on Linux: An Interview with Little Red D...
by Cloudef on Thursday June 24, 2021 @09:59PM
(#27626358)
FF11 works fine with proton for me
Re:Developing Games on Linux: An Interview with Little Red D...
by darthrupert on Thursday June 24, 2021 @03:18PM
(#27622583)
> Make sure the Proton version works
On which distro and graphics hardware? ;)
Re:Developing Games on Linux: An Interview with Little Red D...
by stingraycharles on Thursday June 24, 2021 @03:31PM
(#27622714)
Good one. I’d say, take either Steam or Lutris or something like that, so that the distro is abstracted away as much as possible.
I’m not a game dev so I don’t know how much you still actually notice of the distro / hardware once you’re running in Proton or Wine.
Re:Developing Games on Linux: An Interview with Little Red D...
by Cloudef on Thursday June 24, 2021 @10:01PM
(#27626372)
Flatpak version of steam would be good candidate as anyone can install it on any distro (even non-glibc based ones)
Re:Developing Games on Linux: An Interview with Little Red D...
by darthrupert on Thursday June 24, 2021 @05:06PM
(#27623762)
You do. You totally do.
Pretty much all games I play are through Steam’s compatibility layer anyway, and nowadays it’s a very smooth experience.