Re:Developing Games on Linux: An Interview with Little Red D...
by gentleman11 on Thursday June 24, 2021 @02:37PM
(#27622005)
You spend so much time worrying that you will sell enough copies to break even. Linux support time could be spent fixing a bug, marketing, polishing a feature. Plus, negative reviews can hurt you a lot so you can’t really support Linux half heartedly. Needs to work as well as the other versions. The average serious indie game makes $14k (edit: 16k). Steam changed their recommendation algorithms to promote aaa and top sellers
[ Parent
| on HN ]
Re:Developing Games on Linux: An Interview with Little Red D...
by schmorptron on Thursday June 24, 2021 @03:23PM
(#27622625)
> Steam changed their recommendation algorithms to promote aaa and top sellers
This was very noticable, even as just a user. Where on the pages of games you liked you'd routinely discover more smaller titles that looked really cool under the "more like this" section, it's now the exact same set of games recommended for most of them, and it's really really annoying.
Re:Developing Games on Linux: An Interview with Little Red D...
by spywaregorilla on Thursday June 24, 2021 @02:46PM
(#27622133)
> The average serious indie game makes $14k.
Source?
Re:Developing Games on Linux: An Interview with Little Red D...
by gentleman11 on Thursday June 24, 2021 @02:52PM
(#27622223)
Might actually be 16k. Research is from mike Rose, an indie publisher
https://drive.google.com/file/d/1W6lZir97bUU0KdvIGNIVWG0O-_A...
Re:Developing Games on Linux: An Interview with Little Red D...
by DizzyDoo on Thursday June 24, 2021 @02:50PM
(#27622195)
If the parent's main point is that indie game developers, on average, don't make tons of money, he's right: https://twitter.com/GreyAlien/status/1227557601786912769
Re:Developing Games on Linux: An Interview with Little Red D...
by spywaregorilla on Friday June 25, 2021 @08:59AM
(#27630184)
I was hoping for something more descriptive I guess. Steam used to be much pickier about which games were allowed on the platform. Now it's anything goes, and there's a lot more lower quality games on it, that sell for under $5,have no marketing budget, and just kind of look bad.
The indie games I've played all seem to have little news posts about 1 million copies sold. So... what's the return on an indie game of 2012 indie game quality?