Why not?
As long as Swift and Objective-C development is the same as always, that is their public, not people that should be giving money to Linux or Windows OEMs.
Re:Writing ARM64 Code for Apple Platforms
by saagarjha on Thursday June 24, 2021 @03:25PM
(#27622649)
People write C and C++ for those platforms too. And a lot of programming languages that Apple doesn’t ship compilers for.
They do, to the extent that they fullfill Apple platforms, like Metal shaders, IO and DriverKit, Network extensions, POSIX, macOS is after all a certified UNIX.
I never seen Mac OS X as something to use to target GNU/Linux.
The computer I use for GNU/Linux development was bought from Asus, with Ubuntu pre-installed.
I write plenty of POSIX code on my Mac. Sometimes I send it to people to run on Linux without once running it on anything but my machine!
In other words I don't think it would be any more of a special snowflake than it is.
If they dropped ARM64 compatibility (in other words stopped making Apple Silicon a superset of ARM64), this would be stupid in that it would make the platform less useful. It would make it impossible to e.g. run ARM64 Linux or Windows in a VM which is a fundamental use case of the machine for developers. I doubt they'd do this.