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Re:Architecture of the Playstation by insin on Wednesday June 23, 2021 @11:35AM (#27605711)
It's worth revisiting some of your favourites in an emulator - these days PSX emulators can do perspective correct texturing to fix the jiggling and warping, which combined with internal upscaling makes games which were badly affected by those shimmering textures feel much more "solid".

Here's the first track in Ridge Racer Type 4, for example, which looks so much nicer without the track and wall textures wobbling about:

https://www.youtube.com/watch?v=BDJpmP9jfeA&t=204s

Edit: the original version, for comparison:

https://www.youtube.com/watch?v=Fk30NbG2Hx8&t=102

Re:Architecture of the Playstation by Talanes on Wednesday June 23, 2021 @03:01PM (#27608590)
Except for the pixely UI elements, upscaled Ridge Racer could pass for a launch PS2 title.
Re:Architecture of the Playstation by anthk on Thursday June 24, 2021 @08:05AM (#27616368)
And draw distance.
Re:Architecture of the Playstation by Talanes on Thursday June 24, 2021 @03:41PM (#27622836)
True, if it were a ps2 title the level would start out like that, and then suddenly open up to show off how much better they can do outdoor environments now.