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Re:Architecture of the Playstation by ranma42 on Wednesday June 23, 2021 @10:03AM (#27604678)
> CD-ROM sub-channels traditionally store metadata, mostly to guide the drive. These aren’t user accessible and conventional readers rarely allow to manually write over them.

Maybe early CD-ROM drives couldn't read the side-channel data, but all drives (readers and burners) after a certain generation can read raw 2448 byte (2352 byte raw sector data + 96 byte subchannel data) sectors. I think Plextor drives might have been the first to support it?

> 5-stage pipeline: Up to five instructions can be executed simultaneously

Although technically correct, that's a bit misleading IMO. The instruction execution is overlapping, but you can still execute at most 1 instruction per cycle (each stage of the pipeline can only execute one instruction at a time). You need a super-scalar pipeline design to do more than 1 instruction per cycle.

Re:Architecture of the Playstation by flipacholas on Wednesday June 23, 2021 @01:28PM (#27607264)
> Although technically correct, that's a bit misleading IMO.

I Agree. My issue is that the other consoles also have a pipelined CPU and I'm trying not to copy-paste the same long explanation from other articles every time. So I included a link next to the PS1's pipeline description. I will try to reword it though. Thanks!

Re:Architecture of the Playstation by anthk on Thursday June 24, 2021 @06:40AM (#27615881)
Yes, with cdrdao I could read any rented PSX disc under Linux in order to "backup" it.