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Re:Your CPU may have slowed down on Wednesday by yason on Tuesday June 22, 2021 @05:34AM (#27589625)
This means we programmers can eventually get back to the real fun i.e. optimizing code like it's the 1990's instead of toying around with bloated layers of libraries and lazily built abstractions. It can be cool to run a previously complex algorithm in a WebGL shader in a browser but it also dulls our blades.
Re:Your CPU may have slowed down on Wednesday by chii on Tuesday June 22, 2021 @07:50AM (#27590500)
> the real fun i.e. optimizing code like it's the 1990's

not every programmer think this is fun. Some programmers prefer to code up features, rather than learn or test out esoteric ways to micro-optimize.

Re:Your CPU may have slowed down on Wednesday by klyrs on Tuesday June 22, 2021 @12:24PM (#27593668)
Speaking as somebody who never stopped optimizing like its the 90s: there's definitely a learning curve, but when microbenchmarking becomes a reflex, you learn your language in depth and the burden drops quickly. It only seems esoteric to you because the industry has collectively decided that Grace Hopper is an old codger who doesn't need to be listened to.

https://www.youtube.com/watch?v=9eyFDBPk4Yw

Re:Your CPU may have slowed down on Wednesday by ddingus on Tuesday June 22, 2021 @05:00PM (#27597147)
so good
Re:Your CPU may have slowed down on Wednesday by pjmlp on Tuesday June 22, 2021 @06:01AM (#27589780)
Actually optimizing WebGL can be fun, because no matter how much ray tracing capable the GPU is capable of, the best it can do with WebGL is ES 3.0 subset from 2011.