Re:SproutLife – Evolving version of Conway’s Game of Life
by PaulDavisThe1st on Monday June 21, 2021 @10:21PM
(#27587262)
I'm totally ignorant of lots of things. And if I tried to do stuff in those domains, it would probably be a shame that I didn't know what had been done before (though I concede there's some chance that it might not be).
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Re:SproutLife – Evolving version of Conway’s Game of Life
by alphabet9000 on Tuesday June 22, 2021 @12:15AM
(#27587940)
It can be very rewarding to jump right into a new creative project (e.g. cellular automata, drawing, etc) without any knowledge of what's already been done before. When you approach a something from a clean state perspective, you won't have any references of what's what, and all of your discoveries will be the result of your own creative experimentation. If at some point you feel like you've reached a limit to discovering things, you will naturally become curious about what other people have done -- to see what else is out there that you didn't find on your own. Only then do you see the sort of stuff that's already out there, and it's way more exciting, because you appreciate it how difficult it was for others to reach unfamiliar states you didn't reach on your own.
That same bewilderment might not happen if you read about all the amazing things that already exist before you even get started. If you read or see too much of what's already been done first, you might just end up feeling starting from scratch is boring, because it isn't as interesting as the more advanced stuff other people had already done.
Re:SproutLife – Evolving version of Conway’s Game of Life
by thealig on Tuesday June 22, 2021 @06:44AM
(#27590032)
If you read or see too much of what's already been done first, you might just end up feeling starting from scratch is boring, because it isn't as interesting as the more advanced stuff other people had already done
This is pretty much my feeling in every side project idea I've thought up :D