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Re:Spectre mitigations murder userspace performance by pjmlp on Saturday June 19, 2021 @04:26PM (#27564143)
Yeah, but in the context of games, most likely it means threaded code written in C or C++.

If anything Spectre has shown us that the only real mitigation is to go back to multiprocessing with IPC, with the extra hardware resources it entails, as the exploit exists regardless of the language for in-process memory.

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