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Re:Stride Game Engine by maccard on Friday June 18, 2021 @03:49PM (#27554188)
> Programmers writing C++ to support graphics also goes in the art bucket though.

Hard disagree here.

Re:Stride Game Engine by username90 on Friday June 18, 2021 @04:17PM (#27554501)
You have to do it to support modern game graphics. It is something they could skip if they didn't do modern game graphics. It is a cost of modern game graphics. Doesn't matter if you disagree, this is a fact.

So if you divide it up, how much work is done to support the art and graphics of the game, and how much is done to support the gameplay, you get a much greater ratio art to game than 60/40.

Re:Stride Game Engine by maccard on Friday June 18, 2021 @07:32PM (#27556219)
By that reductionist logic anyone who writes features for UI, or cosmetic only physics (ragdolls) is supporting modern game graphics?