Re:Stride Game Engine
by username90 on Friday June 18, 2021 @02:28PM
(#27553349)
Programmers writing C++ to support graphics also goes in the art bucket though. If there is a performance bottleneck on art, or if you need to load/unload art resources since they take tons of memory, or if they are tweaking shaders, then that is still work done to make the art.
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> Programmers writing C++ to support graphics also goes in the art bucket though.
Hard disagree here.
Re:Stride Game Engine
by username90 on Friday June 18, 2021 @04:17PM
(#27554501)
You have to do it to support modern game graphics. It is something they could skip if they didn't do modern game graphics. It is a cost of modern game graphics. Doesn't matter if you disagree, this is a fact.
So if you divide it up, how much work is done to support the art and graphics of the game, and how much is done to support the gameplay, you get a much greater ratio art to game than 60/40.