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Re:Stride Game Engine by ykafia on Friday June 18, 2021 @12:42PM (#27552227)
I might be wrong but from what i read on the internet, MacOS don't provide direct access to GPUs, you have to go through the OS GPU API to do your GPU computation. On Windows and Linux, there is no abstraction, OpenGL and Vulkan access the GPUs directly. I'd say it's safer to go the MacOS way but it's a bother for those who want a unified API
Re:Stride Game Engine by pjmlp on Friday June 18, 2021 @01:06PM (#27552501)
You are wrong, there is no way to access the GPU directly unless you are the driver author.