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Re:Virtual reality ads make their way to Facebook's Oculus h... by jonplackett on Thursday June 17, 2021 @10:37AM (#27540032)
Totally agree. I get the deal-with-the-devil that is the free-to-play game / website / email client / social network where I'm getting a service in return for my eyeballs.

But I paid for my Oculus Quest, and then I just paid for a game. I do not therefore want my eyeballs rented out.

Edit: I'd also much rather the Quest platform not become the cesspool that is the free-to-play ad-infested world the iOS AppStore has become. Please can we emulate the Nintendo model and encourage quality games you pay up front for.

Re:Virtual reality ads make their way to Facebook's Oculus h... by tyfon on Thursday June 17, 2021 @12:18PM (#27541329)
You paid for only a part of the Quest, it is the reason I have avoided it.

It is vastly underpriced for the hardware it gives. Some is paid upfront and the rest is paid in data collection etc from facebook.

They have a "unconnected" version for sale for 800 USD and a service fee of 180 bucks. You can see how much you have not paid for in those prices when you go with the ad version.

If the Quest 2 was not associated with facebook I would have owned one a long time ago.

Re:Virtual reality ads make their way to Facebook's Oculus h... by NovaS1X on Thursday June 17, 2021 @12:39PM (#27541563)
>They have a "unconnected" version for sale for 800 USD and a service fee of 180 bucks. You can see how much you have not paid for in those prices when you go with the ad version.

That pricing isn't for an "unconnected" version, that's for a business/enterprise version and yearly support. You can't use that figure and directly convert that into a value you place on your data or ad revenue.

Your point still stands, the Quest is heavily subsidized by user data on the premise of future ad revenue. This has been a given from the moment Facebook decided merge Oculus and FB acounts into one. I'm just correcting a false assumption that the $800 model is just "Quest -facebook", it's not.

Re:Virtual reality ads make their way to Facebook's Oculus h... by chaostheory on Thursday June 17, 2021 @11:54AM (#27541008)
I think there's something everyone is missing. Is this just limited to Oculus? Last time I checked ad platforms do not have a habit of staying voluntarily stuck on just one product line. This is will spread to all VR platforms.