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Re:A bare metal physical implementation of WASM. That's righ... by flohofwoe on Thursday June 17, 2021 @06:01AM (#27537951)
There was a short time window in browsers where WASM was actually AOT compiled, instead of the tiered compilation model that seems to be common now. I actually preferred the AOT compilation because it meant that there was no JS-like warmup phase until the code reaches full speed. This was a problem for large WASM blobs though because compilation took too long, and instead of "encouraging" people to write small WASM blobs, the browser makers "caved in" and moved towards a more JIT-like model (first pass is "compile fast but run slowly", and then compile hot functions with an optimizing compiler again).
Re:A bare metal physical implementation of WASM. That's righ... by pjmlp on Thursday June 17, 2021 @07:07AM (#27538314)
With application frameworks like Blazor, Uno, Flutter, Composer, Unity taking the place of Flash, Java Applets and Silverlight, trying to force people to write smaller WASM modules was doomed to fail anyway.