Are people actually shocked that a company with such a pristine reputation for carrying about their produ..um..Users now wants to jam ads directly into their eyes?
Another commenter mentioned that the corporate no-account-required model costs $699, so that may be a more fair comparison. Is facebook subsidizing each Quest 2 by $400 (and assuming they'll be able to extract roughly that amount from each user)?
They heavily subsidize their VR devices…nothing unusual though, all game consoles are subsidized
I think that's only true for Playstation and Xbox. Pretty sure Nintendo makes a profit on every console.
I have to disagree with your implicit assertion that making more money = delivering more value. curl/libcurl earns $0, but delivers more value than a 2-year old *aaS that makes $2,000 in annual revenue.
Google didn't just openly license Android out of the goodness of their hearts. It was a business decision and the Android business does deliver them value, but not as much as Apple's business.
https://www.tweaktown.com/news/78089/oculus-quest-2-is-now-t...
"According to Valve's data, Quest 2 owners comprise 22.91% of all SteamVR users, while another 21.58% use a Rift S headset. Oculus also owns another 13.49%, with the original Rift, and Quest headsets added. All told, Oculus is responsible for 57.98% of all VR headsets used on Valve's platform."