Side note: I’m working on a game that has some similarities that might interest you: https://simondorfman.com/volcanoes1
Checked out your site too. Looks interesting!
I'd like to be able to see the score and the layout to analyze the game.
Really nice job, though! Fun concept.
Uncertainty regarding piece state is also my number one feedback. Maybe rather than numeric, make that states visibly discrete in some other way?
Fun and interesting game - this has a lot of potential! Great mechanic, I would pay for an iOS app in the future.
* first stone is weak, it’s ok to play it near a corner so their response is not in a strong place
* Y-shape to kill and gain territory is much stronger than playing opposite to pincer
* Always be growing passively
* If you are growing passively faster than the opponent, start a fight. If you are not, don’t.
And 29-21 as blue. Fun game!
* Visually show which tiles will lock or unlock next turn
* Show a total influence growth per player as a running score - useful to help beginners learn strategies
The rules are simple but it takes awhile to master. What is your best score against the Hard AI? I got 27 (me on green) – 23 (AI).
Would you want to see some sort of match-making to play against others online?
See demo gameplay or view the source code at https://github.com/jawslouis/Influence-Game