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Re:Show HN: Influence, a Go-inspired 1-minute board game by jawslouis on Tuesday June 15, 2021 @06:19PM (#27522293)
Looks like one of the consistent pieces of feedback is for numeric values :) Will think about how to implement that.

Checked out your site too. Looks interesting!

Re:Show HN: Influence, a Go-inspired 1-minute board game by isaacremuant on Tuesday June 15, 2021 @06:30PM (#27522420)
I tried it on Firefox mobile and when I lose in the second difficulty level I can't really see anything but the "game over restart" message.

I'd like to be able to see the score and the layout to analyze the game.

Really nice job, though! Fun concept.

Re:Show HN: Influence, a Go-inspired 1-minute board game by jawslouis on Tuesday June 15, 2021 @07:30PM (#27522964)
Thanks! Will adjust the layout to make post-game analysis easier
Re:Show HN: Influence, a Go-inspired 1-minute board game by 3np on Tuesday June 15, 2021 @10:43PM (#27524295)
Fun and addictive game - I’m also at 27-23 now :)

Uncertainty regarding piece state is also my number one feedback. Maybe rather than numeric, make that states visibly discrete in some other way?

Re:Show HN: Influence, a Go-inspired 1-minute board game by 3np on Wednesday June 16, 2021 @04:51AM (#27526351)
37-13! Thinking about it a bit, I realize the main uncertainty is which parts are "in danger" - which will switch color or "hardness" next turn with no influence?
Re:Show HN: Influence, a Go-inspired 1-minute board game by martyvis on Tuesday June 15, 2021 @11:19PM (#27524522)
Or a tug-of-war like indicator showing the threshold. (Although not a sufferer, blue-green is a common colour blindness)