News for hackers. Stuff that matters.
Re:EA got hacked and games source code leaked including new ... by darumderum on Friday June 11, 2021 @05:17AM (#27470974)
> I don't think is necessarily the case

Back then, when they enforced a maximum 16 character password, I saw enough security. Are they storing them in plaintext or what? Btw, I think they increased the limit to 32 now

Re:EA got hacked and games source code leaked including new ... by kenniskrag on Friday June 11, 2021 @05:34AM (#27471078)
some hashing algorithm don't allow longer passwords. https://cheatsheetseries.owasp.org/cheatsheets/Password_Stor....
Re:EA got hacked and games source code leaked including new ... by darumderum on Friday June 11, 2021 @05:50AM (#27471188)
Well, 72 bytes is still far away from 16 characters. Also, nearly every website is able to allow passwords longer than 16 chars, so it is definitely possible somehow!? This limit is ridiculous
Re:EA got hacked and games source code leaked including new ... by kenniskrag on Friday June 11, 2021 @05:55AM (#27471223)
also in unicode? (4 byte * 19 chars)
Re:EA got hacked and games source code leaked including new ... by TomSwirly on Friday June 11, 2021 @10:50AM (#27474168)
1. Unicode has no idea of "bytes" at all.

2. Only in the UTF-32 encoding, which no one uses, are all characters represented by 4 bytes.

Most sites today use UTF-8 where most characters on a standard keyboard are 1 byte, and almost all characters from any language take 3 bytes.

3. Even 19 characters is a lot better than 12.

Re:EA got hacked and games source code leaked including new ... by darumderum on Friday June 11, 2021 @08:16AM (#27472260)
No, but they don't support it anyways
Re:EA got hacked and games source code leaked including new ... by thih9 on Friday June 11, 2021 @10:28AM (#27473839)
Is this is a good reason to reject long passwords?

If that kind of hashing algorithm is a must, why not use first X bytes of the password input?

Re:EA got hacked and games source code leaked including new ... by jfrunyon on Friday June 11, 2021 @12:29PM (#27475357)
Because then people find out that it ignores a bunch of your password and people's "password12DHpS*yoCTV44cAmg$gJj" is matched by "password123". Or "correct horse battery staple i have the most brilliant password ever" is matched by "correct horse battery staple".
Re:EA got hacked and games source code leaked including new ... by thih9 on Friday June 11, 2021 @05:14PM (#27478594)
Good point, that was too simplistic. Then again, I guess longer passwords could be preprocessed with another hashing function, one that returns a string of X bytes?

My point is that throwing a "password too long" error, especially for 32 characters or less, feels like a wrong approach to me; no matter the circumstances or the amount of backward compatibility that has to be kept.

Re:EA got hacked and games source code leaked including new ... by kenniskrag on Saturday June 12, 2021 @03:27PM (#27486864)
I understand your point but then password shucking can be problematic: https://cheatsheetseries.owasp.org/cheatsheets/Password_Stor...
Re:EA got hacked and games source code leaked including new ... by thih9 on Sunday June 13, 2021 @03:24AM (#27490526)
What do you mean by problematic? The source links to YT and I can’t view a YT link.

I assume “problematic” here means “difficult but possible”. If problems arise then I guess it’s a matter of priorities; but I think that not inconveniencing the user with password length limits should be high priority.

Re:EA got hacked and games source code leaked including new ... by mikestew on Friday June 11, 2021 @04:07PM (#27477819)
In other words, a modern version of Microsoft LAN Manager:

https://en.wikipedia.org/wiki/LM_hash

Save-ya-a-click: basically what jfrunyon describes, along with a whole lot of other insecurity goodness (and to be fair, LANMan was a long time ago).