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Re:Soduko in HTML5 by jackmoore on Sunday July 10, 2011 @12:51AM (#2747071)
> The name sucked, so the Japs changed it to "Sudoku"

I would reconsider your wording here as "Japs" might be seen as derogatory.

Re:Soduko in HTML5 by Hovertruck on Sunday July 10, 2011 @12:51AM (#2747072)
This looks nice... I wish it didn't only let you select the possible options for input though. Makes it a bit too easy.
Re:Soduko in HTML5 by nihaar on Sunday July 10, 2011 @01:56AM (#2747153)
Minor point but there's a typo in the title: 'Soduko' should be 'Sudoku'
Re:Soduko in HTML5 by gbeeson on Sunday July 10, 2011 @06:58AM (#2747542)
Controls are great. Game wise might be a little on the hand-holding side, though as an over-all project it is certainly well done. Like the boring facts.
Re:Soduko in HTML5 by AppSec on Saturday July 09, 2011 @11:21PM (#2746940)
Really nice job.

I only played the easy level, but I liked the controls.

Re:Soduko in HTML5 by callmeed on Sunday July 10, 2011 @02:19AM (#2747180)
Not working on iPad
Re:Soduko in HTML5 by georgieporgie on Sunday July 10, 2011 @01:16AM (#2747105)
Automatically dimming 'taken' numbers really ruins a lot of the challenge. I prefer to write available numbers into each cell in a 3x3 grid and strike them off as necessary. Brain Age for the Nintento DS has a great implementation, IMO.