Re:I moved my workspace to VR, here's what I learnt
by TranquilMarmot on Tuesday June 08, 2021 @12:28AM
(#27430640)
Looking at the video in the article I couldn't imagine working like that, especially as a software developer who has to look at code all day. I assume the video is a little lower resolution than you'd see in real life though? I feel like maybe with the next generation of headsets this might be more feasible.
Re:I moved my workspace to VR, here's what I learnt
by hypnoscripto on Monday June 07, 2021 @10:49PM
(#27430127)
What headset were you on?
Re:I moved my workspace to VR, here's what I learnt
by throwaway_oil on Monday June 07, 2021 @11:14PM
(#27430252)
Not OP, but had the same experience trying to be a software engineer on a Quest 2.
Re:I moved my workspace to VR, here's what I learnt
by hypnoscripto on Monday June 07, 2021 @11:30PM
(#27430360)
How long did you try it for and how much did you experiment with screen size, placement, and count?
I won't pretend it's for everyone, but it did take some time for me to get used to. I didn't have the option of buying multiple good monitors at the time, so I was forced to adapt, but now I prefer it.
Re:I moved my workspace to VR, here's what I learnt
by throwaway_oil on Thursday June 10, 2021 @09:36PM
(#27468359)
A few hours, I realized pretty quickly that the resolution was a problem for text readability. I don't see how virtual monitor distance would help; I found the minimum size for readable text to be unacceptably large.
As soon as pixel density ~quadruples, I'll make a serious effort at switching to VR for work.
Re:I moved my workspace to VR, here's what I learnt
by throwaway_oil on Thursday June 10, 2021 @09:38PM
(#27468372)
What headset, how large are your monitors when scaled to a standard viewing distance (18-24"?), and what do you prefer?
The games are cute for a for days, but I gave the headset to my nephews within 2 weeks.
The article is drastically understating the low resolution. It's entirely unacceptable for working in it.