Re:Zero to Production in Rust
by moldavi on Saturday June 05, 2021 @07:55PM
(#27409422)
That's reasonable; one's threshold of "safe enough" factors in.
If one is just designing a game, or a command line tool for internal use, one needn't make it completely rock solid, and C++ has the better learning curve.
If one includes the requirement to make it safer, Rust has the better learning curve.
And then if someone actually values memory safety, they use a GC'd language and laugh at how many engineer-months and proofs it will take us to make code as safe as theirs. Sigh, such is life...
If one is just designing a game, or a command line tool for internal use, one needn't make it completely rock solid, and C++ has the better learning curve.
If one includes the requirement to make it safer, Rust has the better learning curve.
And then if someone actually values memory safety, they use a GC'd language and laugh at how many engineer-months and proofs it will take us to make code as safe as theirs. Sigh, such is life...