Combined with projectiles with velocity ("inheritance") it made for some of the most exciting, tangible gameplay I've ever participated in and I miss I dearly.
All I want to do is ski.
My friend later went on to commercially release a 3D platformer, Poi. http://www.poi-game.com/
[1] Enjoy some high-school-student-in-2005 web design and writing, https://www.brightnightgames.com/games.php?game=sa&sec=devel...
Don't feel bad, neither did Nintendo! The Backwards Long Jump, or BLJ, is kinda similar to your slope-launch, where you accrue velocity, and is a core part of SM64 speed running techniques.
I wonder if, in the modern world of Unity and drag-and-drop physics, we're missing out on strange, emergent gameplay due to programmer error-- and to what degree. Some true magic was born out of weird and/or bad physics in games.