Re:Bunnyhopping from the Programmer's Perspective (2015)
by xyzzy_plugh on Saturday June 05, 2021 @08:56PM
(#27409735)
> No surprise, the physics was by far the hardest part and we never got it quite right.
Don't feel bad, neither did Nintendo! The Backwards Long Jump, or BLJ, is kinda similar to your slope-launch, where you accrue velocity, and is a core part of SM64 speed running techniques.
I wonder if, in the modern world of Unity and drag-and-drop physics, we're missing out on strange, emergent gameplay due to programmer error-- and to what degree. Some true magic was born out of weird and/or bad physics in games.
My friend later went on to commercially release a 3D platformer, Poi. http://www.poi-game.com/
[1] Enjoy some high-school-student-in-2005 web design and writing, https://www.brightnightgames.com/games.php?game=sa&sec=devel...