Re:Social virtual spaces with Elixir at Mozilla
by spicybright on Friday June 04, 2021 @02:26PM
(#27397131)
Why floating torsos without limbs? Could they have designed something less creepy to talk to?
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Re:Social virtual spaces with Elixir at Mozilla
by jayd16 on Friday June 04, 2021 @02:54PM
(#27397552)
Usually all you have is head position and hand position. You don't have torso tracking separate from head tracking and because of that doing elbow IK can be really hard. This style keeps you out of the uncanny valley.
Although, the realistic torso shape might go a bit too far.
Re:Social virtual spaces with Elixir at Mozilla
by gfodor on Friday June 04, 2021 @05:21PM
(#27399221)
Worth noting Hubs is more like Wordpress for social VR - the content is largely up to the user (to either adopt or create) - so the avatars in screenshots say less about some kind of universal art design choices than whatever specific setup the user was in.
Re:Social virtual spaces with Elixir at Mozilla
by astlouis44 on Friday June 04, 2021 @08:28PM
(#27400768)
How's Jel going, Greg?
Re:Social virtual spaces with Elixir at Mozilla
by gfodor on Friday June 04, 2021 @08:50PM
(#27400891)
Figuring out what to do with it! :)
Re:Social virtual spaces with Elixir at Mozilla
by LinusPrime on Friday June 04, 2021 @02:44PM
(#27397414)
Limbs can be tricky to animate correctly in VR… I still get nightmares from some of the abominations I’ve seen in VR Chat.