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Re:Social virtual spaces with Elixir at Mozilla by spicybright on Friday June 04, 2021 @02:26PM (#27397131)
Why floating torsos without limbs? Could they have designed something less creepy to talk to?
Re:Social virtual spaces with Elixir at Mozilla by jayd16 on Friday June 04, 2021 @02:54PM (#27397552)
Usually all you have is head position and hand position. You don't have torso tracking separate from head tracking and because of that doing elbow IK can be really hard. This style keeps you out of the uncanny valley.

Although, the realistic torso shape might go a bit too far.

Re:Social virtual spaces with Elixir at Mozilla by gfodor on Friday June 04, 2021 @05:21PM (#27399221)
Worth noting Hubs is more like Wordpress for social VR - the content is largely up to the user (to either adopt or create) - so the avatars in screenshots say less about some kind of universal art design choices than whatever specific setup the user was in.
Re:Social virtual spaces with Elixir at Mozilla by astlouis44 on Friday June 04, 2021 @08:28PM (#27400768)
How's Jel going, Greg?
Re:Social virtual spaces with Elixir at Mozilla by gfodor on Friday June 04, 2021 @08:50PM (#27400891)
Re:Social virtual spaces with Elixir at Mozilla by LinusPrime on Friday June 04, 2021 @02:44PM (#27397414)
Limbs can be tricky to animate correctly in VR… I still get nightmares from some of the abominations I’ve seen in VR Chat.
Re:Social virtual spaces with Elixir at Mozilla by andybak on Friday June 04, 2021 @07:19PM (#27400222)
Have you done much vr? Badly animated limbs are much worse than floating head, hands and torso.
Re:Social virtual spaces with Elixir at Mozilla by gfodor on Friday June 04, 2021 @04:45PM (#27398870)
Believe me, not creepy is harder than it seems, especially in VR.