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A comment on Driving with D. Parent comment
C# allows for GC free regions with GC.TryStartNoGCRegion, manual memory management via MarshalServices, stackalloc, Span<>() and value types.
Almost forgot Unreal C++ is GC based for entities and anything Blueprint related.
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C# allows for GC free regions with GC.TryStartNoGCRegion, manual memory management via MarshalServices, stackalloc, Span<>() and value types.
Almost forgot Unreal C++ is GC based for entities and anything Blueprint related.