Re:Users of my iOS Game Teach Me a Lesson MIT Didn’t
by monkeypizza on Thursday July 07, 2011 @06:02AM
(#2737913)
There should be 3 levels of high score lists should be 1. personal 2. friends 3. global
this actually applies everywhere you are showing group merged data related to a particular person.
i.e. your height, your friends heights, and global heights
imagine a news article that has interactive graphs that query g+ or fb and use the info to put a friends layer next to the global info.
Re:Users of my iOS Game Teach Me a Lesson MIT Didn’t
by chopsueyar on Thursday July 07, 2011 @09:31AM
(#2738341)
Instead of social circles, how about geographical locations?
1. local (city or neighborhood)
2. statewide
3. country
4. earth
It is more analogous to the parent comment.
Now on the web any time I find a fun game and play it for awhile and improve, I come online to find that the high score has been run up by some aspieoverlord to unwinnable levels.
So how do game designers overcome that demotivating unwinnable high score phenomena?