[1] Beware, the Amazon listings are a confusing mess; the first edition is "The Story of Commodore: A Company on the Edge"; the second edition is a massively expanded three volume set, starting with "Commodore: A Company on the Edge" (ignore what Amazon says; it's not book #2), followed by "Commodore: The Amiga Years" and "Commodore: The Final Years". They're all 500+ pages.
I do remember smugly bragging to someone about it having 4096 colors, and he responded that his Mac Quadra had 16 million.
But this was in 1985. VGA didn’t exist until 1987 and didn’t become ubiquitous until 1990. And was much more expensive.
If Commodore had been properly run they would have had their next gen chipset out by then. But they weren’t, so it wasn’t until 1992 they came out with AGA which was a only little better than VGA and by then it was too late anyway.
E.g. Shadow of the Beast used 120+ colours, but used dual playfields, which gives only 8 colours per playfield without anything else. But then it overlays sprites, and uses the copper to change palette repeatedly:
https://codetapper.com/amiga/sprite-tricks/shadow-of-the-bea...
They claim it's more interesting than Gates' and Jobs' early computing stories, and that it's filled with dreams, intrigue and backstabbing. Count me in!
I owned a C64, not an Amiga, but at least this bit they claim is true: everyone who owned an Amiga became a fan of it. It's like a cult, in a way like Apple's...