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Re:Writing a game from first principles in 65c02 – Part One by wiz21c on Sunday May 30, 2021 @04:04AM (#27331499)
Having recently coded 2 demos on the Apple2 [*], I can assure you that the "modulosih-lookup-table2" is a nightmare to work with. Plenty of unwanted color artifact + the modulo and table lookup cost a hell of a lot of CPU cycles (the Apple has no dedicated graphics chip)...

[*] https://www.youtube.com/watch?v=Dlmrd0howLw

Re:Writing a game from first principles in 65c02 – Part One by pvg on Sunday May 30, 2021 @06:55AM (#27332273)
Very cool. But it's also a good answer to the GP and some of the downthread colour questions - if push comes to shove, you can just ignore the colour. You didn't link it so I'll take the liberty: github repo is at

https://github.com/wiz21b/lowtech