Re:Unreal Engine 5 enters Early Access
by ArkanExplorer on Wednesday May 26, 2021 @12:47PM
(#27292861)
Since everything is just from megascans, it might make more sense to have 300gb of photorealistic assets stored on every next-gen device, and (UE5) games can just commonly load from them.
[ Parent
| on HN ]
Yeah, at a certain point, it probably makes sense to have a giant library of universal assets like rocks and grass and trees. There's no reason for each outdoor game to keep reinventing the universe.
So basically you’re asking for a node_modules for games!
More like a /usr/lib shared across games on the same console
Re:Unreal Engine 5 enters Early Access
by incrudible on Wednesday May 26, 2021 @01:47PM
(#27293731)
This is Unreal/C++ we're talking about. If the size of some field somewhere changes, your 300GB will need to be re-cooked...