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Re:Unreal Engine 5 enters Early Access by whateveracct on Wednesday May 26, 2021 @12:38PM (#27292715)
What's the MVP of a painting? Or a film?

I'd argue that if your goal is MVP, you probably aren't making art. Think sketches and studies and not products imo. That's the path to lasting greatness in gamedev.

Re:Unreal Engine 5 enters Early Access by Kinrany on Wednesday May 26, 2021 @12:49PM (#27292901)
If you're trying to sell it, it's a product.

An MVP of a painting is a sketch. An MVP of a film is a smaller film with the less important parts of the plot stripped, made with a phone camera and paper decorations in the backyard.

Re:Unreal Engine 5 enters Early Access by whateveracct on Wednesday May 26, 2021 @01:18PM (#27293326)
> If you're trying to sell it, it's a product.

That's kind of my point. Not that no art can be made to be sold. But art made with sales as a primary success criteria is only a subset of art-space. And a lot of the great art out there (video games included) did not originate from that subset.

Re:Unreal Engine 5 enters Early Access by bengale on Wednesday May 26, 2021 @12:41PM (#27292766)
I suppose for a film it's something like a script or a storyboard.

For a painting, I'm not sure because I'm not an artist, but is the investment large?