Re:Charlie Bit My Finger video to be taken off YouTube after...
by yakkityyak on Tuesday May 25, 2021 @08:07PM
(#27284482)
It seems like any potential success GameStop could have in the digital world solely depends on Sony/Microsoft/Nintendo/Valve explicitly allowing them to do so. And I see no reason why they would do so, considering not only could these companies completely handle reselling of digital games on their own market, there's little-to-no incentive for them to allow resale of digital games at all.
Re:Charlie Bit My Finger video to be taken off YouTube after...
by illwrks on Wednesday May 26, 2021 @05:40AM
(#27288269)
What if they got a small % of the resale, with a blockchain as a verified record of sales?
- Games and consoles made years ago still generating revenue. - It would incentivise companies to support repair and continued use of old products.
I think it would be instant buy-in from those larger companies.
Re:Charlie Bit My Finger video to be taken off YouTube after...
by guycook on Tuesday May 25, 2021 @10:15PM
(#27285379)
There's already an attempt at doing this on PC [0] led by Brian Fargo of Interplay / inXile fame. I can't speak to how effective it is or how many people use it but it seems to be still operative after a year on public beta.
One key issue I see is that it's still quite centralised - you have to resell through their store and can't just exchange a game license for crypto at an arbitrary price. No surprise though that this is a necessary step on the way to getting publishers on board.
Gamestop's whole business was used games. I mean they'd sell you a new copy happily, and you could sell it back at discount and spend the money on a different used game
Playstation / Xbox digital stores killed the market, now I pay $60 for the new assassin's creed and can never sell it, there's no such thing as a used game anymore
If Gamestop has streaming rights for certain games, then NFTs can represent who ones a copy of a game. If you're bored of a game, sell the license to play to someone else. (This is not even mentioning in-game items that could be traded on secondary markets)
Of course GameStop could conceivably build a tech stack that lets them manage 'who owns what license to what game' and a whole marketplace around that, but why build it yourself when people are already out there sending NFTs from one wallet to another.