And any time there is a complaint, the community is like "Oh, dummy, just do this thing that is not obvious at all, how could you not figure that out?"
You can say that again. I never had to interact with a Mac in my life (Macs weren't popular in Eastern Europe so I grew up with Windows and Linux) and later in life at one job interview, the tech lead gave me his Macbook and told me to code a sorting function in JS and stepped out for 10 minutes. Within that time, I accidentally performed some swipe gesture on the trackpad which hid my code editor away with me unable to find it as I had no visible taskbar and all I had visible was a Chrome window so I started googling how to get my code window back. When the tech lead came back I apologized and told him I couldn't finish the task since I hid the code editor by accident and had to google how to use the OS.
I'm biased here of course, but IMHO for someone new to the OS, MacOS UX discoverability is worse than Windows or major Linux DEs.
I've annoyed a couple of people by disabling all their hot corners when I've used their Macs lol.
That or explain the arrow-key centric keyboard navigation, which has fewer exceptions than Explorer.
But there are plenty of shortcuts on Windows that are the way they are for historical reasons, not because of user-centric design.
It's not obvious in the slightest. No affordance indication, no tooltip, no flashing indicator or walkthrough demonstration when you get a new Mac, nothing happens if you hover over it or click it, no real reason to think there'd be extra functionality in an unadorned window title, etc.
I like the hardware and I like the advantages of a *nix OS for dev stuff (compared to Windows - at least pre-WSL), but the only thing MacOS has going for it is looking graphically decent and having decent performance (as far as I can tell). The actual UX is quite odd and arcane in many ways. Definitely not intuitive.
Cmd-click on the folder in the Finder window title, and go up as far as you want?