Re:The architecture of Battle For Wesnoth
by markokocic on Monday July 04, 2011 @08:25AM
(#2726316)
I agree with you.
In fact, the author stated that a lot of architectural decisions are made in orded to make a game more approachable to new coders and designers, including the choice of WML, usage of "standard" libraries (WML) and as much separation between modules as possible.
In fact, the author stated that a lot of architectural decisions are made in orded to make a game more approachable to new coders and designers, including the choice of WML, usage of "standard" libraries (WML) and as much separation between modules as possible.