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Re:The architecture of Battle For Wesnoth by markokocic on Monday July 04, 2011 @08:25AM (#2726316)
I agree with you.

In fact, the author stated that a lot of architectural decisions are made in orded to make a game more approachable to new coders and designers, including the choice of WML, usage of "standard" libraries (WML) and as much separation between modules as possible.

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