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Re:The architecture of Battle For Wesnoth by chalst on Monday July 04, 2011 @07:18AM (#2726189)
The great success of BfW is that it attracted so many talented people to create graphics and, to a lesser extent, sound and UX. It's a weakness of this piece that it doesn't focus on the bigger picture of why the project was so successful.

Brown & Wilson have done the free software community a service with their book, but I do think they should have worked more with some of the authors to get better material from them.

Re:The architecture of Battle For Wesnoth by markokocic on Monday July 04, 2011 @08:25AM (#2726316)
I agree with you.

In fact, the author stated that a lot of architectural decisions are made in orded to make a game more approachable to new coders and designers, including the choice of WML, usage of "standard" libraries (WML) and as much separation between modules as possible.