Re:The architecture of Battle For Wesnoth
by markokocic on Monday July 04, 2011 @08:25AM
(#2726316)
I agree with you.
In fact, the author stated that a lot of architectural decisions are made in orded to make a game more approachable to new coders and designers, including the choice of WML, usage of "standard" libraries (WML) and as much separation between modules as possible.
Brown & Wilson have done the free software community a service with their book, but I do think they should have worked more with some of the authors to get better material from them.