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Re:Before the iPhone, I worked on a few games for what were ... by pjmlp on Saturday May 22, 2021 @03:07AM (#27244247)
Ex Nokia here, yes the Symbian SDKs required high comfort with C and C++ development environments on Windows, then there was Symbian C++ dialect.

Also it did not help that the SDK was rebooted like 4 times.

Initially based on Metrowerks, coupled with a mix of Perl and batch files, rebooted twice into Eclipse based IDEs, and finally the QtCreator initial effort before the burning platforms memo happened.

Still, it was still much more friendly than dealing with NDK issues on Android.

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